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Friday, June 25, 2010

GameStorm 12 - Pictures



Somehow I temporarily lost the pictures I took at GameStorm 12 this year - specifically during the Savage Worlds Hellride adventure.

So, here's a re-post of the adventure, and the pictures will follow.
Savage Worlds RPG
Hellride - Hellforce One

This game was a sequel from last year, although I didn't play it. The genre is modern. There is a gate to another world, which seems to be high fantasy - Demons, Gorgons, Dragons, etc. So, there are high-powered monsters, but we also have missiles, tanks, fully automatic guns, grenades, and gate magic to transport across the worlds. I played the medic, and took a gambling quirk. We were recruited for a mission to the other world, due to Air Force One being attacked by demon-looking creatures, which then disappeared. The President and about 40 other passengers were on board. We got a tank requisitioned, some guns, ammo, and a gate 'Go Back Box'. Simple. Find the President, activate box, bickety-bam, we're home.

We gate over, and the first thing I do is lay out a betting pool for what would break first on the assault vehicle. We look around and see a big column of light that is obvious enough for us to see it a few dozen miles away; we figure that's where we're going.

First thing we run into is a stampeding herd of creatures - which turned out to be Gorgons - thousands of them. We manage to duck into a cave (vehicle and all) while they pass. In the cave, an interested pack of rats emerge. The commander got a claymore mine positioned in time, however. After the Gorgons go by, and the rat bits are cleaned off the windshield, we're ready to go.

We drive into a canyon, and notice figures on the rim of the cliffs above us. We watch them, and after a few miles, they start tossing rocks down at the vehicle - one lucky hit, but no damage. We use the turreted machine gun to suppress further attacks. We round a corner and see a crudely built rock wall; we come to a stop. Rocks come down, and we decide to go for the rock wall - which is more like a long pile of rocks than a wall. The vehicle struggles through the pile - the loose rocks aren't a problem, though they do slow down progress. On the other side, there are 5 creatures standing there, with what looks like war paint. One of them is obviously the chief. Surprisingly, they speak a broken English. They are wanting us to leave; we tell them we are looking for our Chief. They are concerned that we are here for 'gems'. We convince them we have no interest in these gems, and that we need to get to the column of light in the distance. They decide to trust us and show us a short cut towards the column of light.

Driving at a creeping pace uphill towards the light, we get to the plateau where the light is coming from. The scene: Air Force One is hovering about 30' off of the ground, and there are actually 5 beams of light that make up the column. The 5 beams form a pentagram, where each point has a small ritual of dancing and spell casting - apparently keeping the magical 'threads' intact. In addition to the five groups, there is a massive Demon-looking thing, and he's flanked by two important looking smaller guys - all three of them seem to be in the middle of supporting a spell, as well. Behind these three, is a regiment of Arabs, which we're none-to-keen on seeing.

Pour on the attack! Our first shot is a LAW missile into one of the five dancing groups (I voted for the big, nasty, ugly demon-looking guy, but was out-voted) and the group goes down. So does the magical thread. The plane rocks ominously in the sky, but stays where it is, just not as stable as before. Then the vehicle starts going, we track a path around the plane, aiming to run down each group at the base of each thread. During the whole loop, various other monsters jump the vehicle, and we manage to brush them off with gunfire and grenades. The Arabs split up and start setting up rocket launchers and the Big Demon decides to fly up in the air. Meanwhile, our gate expert is starting counter spells for the threads. The Demon comes down and throws a cone of flames on the vehicle, barely scorching it; one of the Arabs manages to get a missile off, it hits but the impact was low. The gate expert manages to work the spell so that he can swing the plane around, trying to hit the flying Demon with Air Force One! The second LAW missile is targeted on the big Demon, with a direct hit. This crushes the morale of the monsters running around attacking us, and we can concentrate on the missile launchers still being set up. The plane drops to the ground, hopefully not injuring anyone inside. The Arab groups are dealt with, and we get a few prisoners to 'question'. A few minutes later, we board the plane, get the vehicle against the plane, and make it back to Earth with a mostly-intact Air Force One. Casualties are surprisingly low for our side. After the excitement of returning, we are invited to the White House for a huge highfalutin reception.

Oh, and the driver won the bet - the windshield wipers were the first thing to break.

Overall, I really like the Savage Worlds system; I bought the 'Explorers Edition' for $10 - cheapest RPG I've bought so far!

No, on to the pictures, the GM had some killer props. This was the final scene, with airforce one in the center of the scene.


The airplane was cool, and the armored vehicle worked great, too!


The armored truck was a force to be reckoned with, we were mowing down opponents with it. I giant, steerable bowling ball. hehehe.

Still running down demons.


Here's where our gate expert starts swinging the plane as a weapon.
The wings are starting to rip off.

The plane is unusable, but we're gating back to Earth, not flying.